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GROUND BRANCH crack by razor1911 download

7/29/2019

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GROUND BRANCH Crack By Razor1911 Download



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About This Game

In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Division/Special Operations Group (SAD/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter"—no compromises.

TRUE FIRST PERSON



GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in—enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. In GROUND BRANCH, what you see is what you get.

A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

UNPRECEDENTED CUSTOMIZATION



Say goodbye to pre-defined kits and fully customize your character and gear from basic appearance and outfit to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined only by your loadout choice, with realistic consequences: With the upcoming encumbrance and stamina system, too much equipment will impact your character's speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.

Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away—courtesy of the Agency.

OPERATE, COOPERATE



Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH's unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and customizable killhouses. Integrated VOIP with both 3D positional voice and radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) also available for the mic-less and the shy.

Prefer single-player? Missions with friendly A.I. and a full command system (both in development by industry veteran and A.I. researcher Phil Carlisle) are fully planned.

BE IN FULL CONTROL



In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and (soon!) prone stances—each with multiple movement speeds—as well as unique weapon postures (including low- and high-ready), leaning and stepping out, free-look (head movement independent from aim), customizable and optional free-aim (dead zone), dedicated mouse sensitivity sliders for point-shooting/unmagnified/magnified aiming, and all-around highly configurable key bindings.

You can also choose between speed reloads (drop magazine) and tactical reloads (retain current magazine) on the fly.

ADDITIONAL FEATURES
(both working/in-process—marked √—and planned)

Missions


  • GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
  • √ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
  • √ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.

Multiplayer


  • √ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
  • √ Full—and free—dedicated server support. Host a server wherever you want!
  • Create your own unit patches and attach them to your character's sleeves and headgear.
  • Full support for MP ladders.
  • After-action review (AAR) following each mission/round.
  • Server-side options.

Miscellaneous


  • Full mod support.
  • √ No gear unlocks, hit markers, kill confirmations or score pop-ups.
  • Weapon bracing/supporting.
  • √ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with selectable ammunition type (e.g. full metal jacket, hollow point or subsonic rounds, smoke grenade color etc.).
  • √ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
  • √ Unlimited loadout save slots.
  • √ Item sharing/dropping/pickups.
  • √ Accurate ballistics with penetration, bullet drop and stopping power simulation.
  • No regenerating health or health packs: Administer first aid to non-lethal injuries for reduced combat effectiveness.
  • Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
  • Carry teammates to safety to administer first aid—or to safely recover their ammo, gear, cargo or body if they are no longer alive.
  • Appropriate and realistic playable female characters.
  • √ Partial controller support (configurable).
a09c17d780



Title: GROUND BRANCH
Genre: Action, Indie, Early Access
Developer:
BlackFoot Studios
Publisher:
BlackFoot Studios
Release Date: 14 Aug, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1 64-bit
  • Processor: Intel® Core™ i5-2500K or AMD FX-8350 or better
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 570 or AMD Radeon HD 7850 or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • English



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    tactical fun. + Fun gameplay
    + Fair price
    + Great customisation
    + Decent map layouts
    + Night combat looks amazing\/has great atmosphere

    - Clunky controls at times
    - Strange ai behaviour at times
    - A little bit more content wouldn't hurt
    - No real "roadmap" where the project is going (sure we got promises from the ea section on the store etc. but what is the timeline\/goal for individual points in there?)
    - No option for weather or dynamic time of day (more weather options are announced to be implemented later. Thanks @Thomas for pointing that out)

    Starting of I pretty much just want to play terrorist hunt in coop. I don't believe this sort of game is the best PVP experience. Sure PVP is a big selling point to most people, but with players you just get a level of complexity that lead to things like ping being an issue.
    I like the game for what it is: a nostalgic tactical shooter with empathise on teamwork and specialised roles. Sure there is reasonable criticism of this game out there. It's not on the level of polish one would like it to be. But for the asking price I'm really happy with it.. Game certainly has a good foundation for what it sets to do.
    However it's way too dead for any PvP or T-Hunt, no server under 200 ping had a single person near me (EUS), so all I had to try is the single player. However the Single player itself pleasantly surprised me. Maps are big and asymetrical, some with lots of verticality even, and the night maps in many places don't just get dark, but are PITCH BLACK. The AI, while only enemy, is pretty fun to play with. Right now they only have one set of voice lines that I've heard, so the same "CONTACT" every time you get spotted plays, but that leads into the good part. The AI won't just stand around waiting for you, sometimes they will, but behind a wall or in a dark corner, other times they'll actively hunt for you, and if you've already been spotted rather than shouting "CONTACT", they'll just put you down. The sound design and atmosphere the game already has in place is amazing, for both the guns and ambient map noise, which really sets the mood for jumpscares, cause when the AI hunts you, they'll often do it in complete silence, and walking down a pitch black corridor slowly approaching an open door and suddenly hearing a shout or three bullets entering your spine really made me jump... on multiple occasions.
    Whether a good, but incomplete solo-play is enough for 20$ is up to you, but if you could get friends on board with this game and have a 2v2 or play coop, I would say 100% grab this game.. Shame to see this game be completely dead, refreshed server browser to find 1 server in sydney with 2 people in it.
    its a good game tho. Eventhough this game is suprisingly pretty fun to play, it gets boring when there isnt anyone to play with. Theres literally 15 players maximum online at once. Not worth the money in my opinion.. This game has been in development hell for nearly a decade. I started following it back in 2011 when it was being discussed on Kickstarter and had a lot of pledges from avid fans of tactical shooters like Rainbow Six and Arma. Now that the game is publicly available for "Early Access" I have to say that I'm disappointed with how much needs to be done before this game is even remotely launchable to a general audience. The game isn't quite half completed by my estimate, and the developers are seemingly more interested in including more AR-platform variants than adding things I would consider a tad more important -- like variable weapon damage, cover\/concealment mechanics, and bullet penetration. After nearly 60 hours of solo and co-op gameplay I have to conclude that this is a "don't buy yet". The potential of this game is amazing, but I'm worried that the developers are just too disorganized to ever deliver a completed product.. ~Mixed~ Good potential, but slim on content currently. Will update review in future to reflect any further development.


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